

MyPaint is using this exact optimizing concept. This is an improvement that could seriously help the implementation of the MyPaint library within Pencil2D. We should instead work on a tiled surface where the rendering process only redraws a tiny square where the stroke is being made at each instant (event). This event re-paints the entire widget constantly. It is made through the QWidget::paintEvent of the ScribbleArea. The size of the canvas affects the responsiveness of the stroke and it is because on every mouse move event we re-draw the entire visible area of the canvas. It looks like the problem comes from a conceptual issue from the way the canvas is being rendered. The speed is not too bad but there is indeed a real latency issue. If it is fast on that computer, it is fast on any modern computer. I have tried Pencil on a 1.3GHz Powerbook in order to have a look at the speed. I had a look at the stroke latency issue. This is just an idea of course, but I think we have to make it more evident that there is actually a workflow involved in how Pencil2D tools work, and how those tools are an essential part of the whole animation production process. Which is why I suggested in another thread to look at Digicel’s Flipbook drawing and painting tools.

And real artists always use specific tools for specific tasks. If you read the tooltips, it even says “ Pencil: Sketch with Pencil” / “Pen: Sketch with Pen” / “Brush: Paint smooth stroke with a brush” Which to me is even more confusing, because that means that there really is no order to which tool I should use. Why? because people tend to get confused since they think they can do everything with the same tool, and when they can’t they blame it on the developers and poor design choices.
#DIGICEL FLIPBOOK BUG REPORTS SOFTWARE#
Besides we do have different drawings tools because they perform different functions, but the user should be able to customize it to it’s liking, since the software should be as flexible as possible, considering there are ways to work as there are artists out there.Īlso I totally agree on the bezier control point handles, but those should appear when using the finger / smudge tool, since it’s the tool that modifies the location of control points in a vector stroke.Īs a side note, I'm even tempted to propose renaming the tools to be honest.

I think Nick had proposed early on to make a switchbox between aliased (pixelated edge) and anti-aliased brush outlines for the pencil tool so pixel artists could get interested in the program as well for their animated game sprites.įor example some people sketch very lightly (similar to how the tool is setup currently with pressure sensitivity) but others sketch with fully opaque strokes and use the layers opacity to reduce the stroke lightness.Īll in all I feel the user should have a choice. It is so amazingly responsive under the pressure of my pen that I consider it to be even better quality than other similar tool from another paint application (… and this belongs to an animation program! Actually allowing the user to change feathering values (brush outline) as well as opacity values there would allow them to roughly mimic sketching with different pencil “lead” types, like 3H, HB, 6B, etc. It clearly shows little straight line’s segments defining a drawing line The BRUSH tool is of no good use right now. Even despite it is pressure-sensitive, I have to push hard against the canvas for a good response It is very hard, at least to me using my huion tablet, to be pleased with the dimmed colours surrounded the Pencil strokes.

I barely remember mentioning he was going to do something with it, not sure about it) It has some kind of “Feather” attached to it, even despite the Pencil Tool has only a PressureControl on the Options Panel (not a Feather) I am playing around with the drawing tools and I would like to give a note about them.Īt the moment the PENCIL Tool is lacking depth colour on every stroke.
